
Neither of these changes the moment to moment gameplay all that much. The Stasis module also made a return, the function of which is surprisingly to put enemies into a short stasis. There aren’t many objects to throw at enemies, but its main use is to collect the various items scattered throughout the stages. Its function in Extraction remains more or less the same. In the original game, kinesis allowed you to pick up objects and throw them, much akin to the Gravity Gun from Half Life 2. The most obvious of which is the inclusion of the Kinesis module. It is the little elements of Dead Space they managed to slip into Extraction that made it stand out. The light gun shooter is a genre that has been well and truly tested, refined to a science over the years. You point at the screen and then shoot your gun at approaching enemies.

Gameplay wise, it’s nothing you wouldn’t expect to see in a game of its genre. Genius is a strong word it turned out to be pretty good. Did you ever play that Dead Space light gun shooter on the Wii? Of course you didn’t! It was a Dead Space light gun shooter on the Wii! What a ridiculous idea! A survival horror game put on rails and not only that but a game series well known for its visual prowess, put on the weakest system of the generation! How did that meeting even begin? But, as is often the case, the ideas that seem mad at first are often the most genius. Dead Space is a cool franchise, but it has a few underrated entries. Did you ever play that light gun shooter on the Wii? Maybe I should narrow it down.
